So, even with this being addressed in this way, it still feels strange to have portable storage units that don't have the same practical use that someone might expect from what looks like a duffle bag. There is a bit of a solution already built into Below Zero with the Quantum Lockers that all have a shared inventory, but that still only allows for a total of sixteen items to be quickly transported across the world. This essentially makes things like Waterproof Lockers and Carry-Alls about as useful as any other fixed storage locker, except they can be placed somewhat more freely. However, the solution that Unknown Worlds decided to go with in both games is to simply not allow players to pick up portable storage containers if they have anything inside of them. So, the existence of portable storage equipment is a bit of a complicated issue in games like Subnautica where limited space acts as the primary deterrent from having players keep diving into caves forever. At the very least, players are hoping to see some extended quality of life come to these vehicles like activating storage from the cockpit to cut down on some of the tedium of inventory management. Then, of course, this leads into one of the biggest hurdles for players to overcome in the form of storage, specifically the portable storage that can ease the hassle of collecting Subnautica's space consuming items like Fiber Mesh. Smaller changes like giving vehicles like the Prawn Suit a scanner so the player doesn't have to leave and come back every time they run into a new discovery, which is what most of the game involves. While these upgrades are the type of thing that would make players happy to see, some of the simpler quality of life updates are what really need more attention. In the case of the upcoming sequel, the most popular upgrades often involve reducing the speed penalty for attaching modules to the Seatruck and the walking speed of the Prawn Suit. From making the power storage available in Subnautica's Ion Power Cells available from early on in the game, to increasing the speed and crush depths of all vehicles well beyond how they were originally intended to be used. There is a lot to pick apart when it comes to the different ways that modders have tackled different ways to improve vehicles in both the original game as well as Subnautica: Below Zero. The point is, however, that traversal is already difficult and confusing enough as players have to run on memory or self-placed beacons to find previously discovered locations, and a map can be a useful tool in the deeper biomes. In order to keep in line with Subnautica's fragment scanning and upgrade building methods for the game's progression, the map could be an unlockable that players earn partway through the game. This implementation doesn't necessarily even have to take the form of the easy to use "Fog of War" method that the most popular mod uses, where the map is immediately built into the PDA and uncovers as the player travels. So, it goes without saying that both returning and new players would love to see an official map appear in-game through more legitimate means of developer Unknown Worlds' own doing. The map mod is the third most downloaded mod for the original, and the second most downloaded for the sequel with only a select few mod companions rising up to the same numbers. Looking at the most popular mods available to players on PC on Nexus Mods, the map stands out as one of the most popular additions to both Subnautica and its sequel.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |