![]() ![]() Unfortunately, the save from Azathii doesn't have the Emblazoned sword anymore (sold it, probably) and I was really hoping on using it to craft the ultimate weapon in the end game. Looks like the issue at Vesplume tower is still happening. You can use this mothed for door, chest and dialogue. The i start to change the b and see if i can bass the door with the orb. It was the byte byte as the game take the tow door as one room with the byte as the condition. Now from this result i start to change binary of the tow byte to test. North door only:24 -1F īoth door- :34 -1F No door-: 04 - 0F Įast door only-:14 -1F If there is a change reload and change the byte manually and test if the door is open. If no change use the second offset from comparing. Use cheat engine to search for array of byte īrowser one of them and see the change when you open one of the door. Now open first save using hexcom2 or hxd and go to the offset you find now Only one or 2 will have different with only one binary different. Use the function "go to offset" and use the offset that you records in the note. Ģ- a different with one binary only for example 1110 1001 to 1110 1101.ģ- you can accept 2 different byte in one line like on offset 05 and 0B This is how i did it because from system to system the offset will change (and to help other pass this location if your xbox 360 is not working )įirst save once i reach the 2 door with mirror (after the shadow fight).ġ- different of only one byte. You will need hexcom2 (or hxd or hex comparing program) and cheat engines So if you like rpg's give this one a shot.Ok I passed the location by lightly hacking the memory to think i open the door already. I completed Lost Odyssey before this and while it started with a bang, it ended with me wanting to burn all 4 discs. One of the best rpg's I have played on a next gen system, if not the best. It unfolds well and keeps you wanting more all through the end. But it does seem out of place.Īll that said, it was a great experience with a very cool story. Again, not a problem considering you still get the story. ![]() (not since hearing solid snake say anything) There are also, strangely, a few times when cut scenes do not have any voice work although these have subtitles. One of the very few games I couldn't get enough of the characters talking. I quickly got over it due to the absolutely outstanding voice acting. The bad points: the first thing I noticed was the somewhat "puppety" appearance of the face movements. They are not polished but they have a good look and many areas are really nice to look at. These things along with the great voice acting, music and story made this a lot of fun for me.Īnd while I keep hearing that the graphics are bad, I do not agree. (which in recent games has ended up being a real waste of life, I haven't played a game that was so fun to explore since FF6) Another standout feature is that there are a few times when you leave an area and cannot be sure what to do next.until one of your characters says it! In other games I would either run back and forth for 30 minutes to an hour or resort to looking a guide up online - which always led me to seeing things I did not want to know about the game. Locate it by sound so you don't waste your real life searching every nook and cranny. To add to that, you can clearly hear where a secret item or wall is. That makes the exploration not only bearable but fun. It also has some outstanding features I have not seen before. This game has far more good points than not. I have found that most reviews are based on mainstream people or other mainstream games. ![]() I love rpg's with great music and story, everything else is secondary.Īfter reading reviews, they ranged from bad to average. A great game, ultra fun after reading other reviewsįirst, my favorite games: Xenogears, FF6, FF7, King's Field 1 and 2, metal gear series. ![]()
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